Detector viewer
Inspect detector geometry with camera rays rendered on your browser GPU.
Starting WebGPU…
Drag to orbit · middle-drag or Shift-drag to pan · wheel to zoom. Panning moves the camera and target together. Motion uses a smaller ray budget; a full frame follows when you stop.
Normal colors encode surface direction in world coordinates: X → red, Y → green, Z → blue. Negative components are dark; positive components are bright.
Geometry and adapter details
GPU work runs in bounded batches. Low adds idle time; hidden tabs pause, and Stop cancels at the next batch.